New Arrivals: T 351 - T 999
Showing 1 - 25 of 58 new items.
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© 2011,PRESS HERE,MIX IT UP! and nowLET'S PLAY! Collect all three interactive books from Herv#65533; Tullet! Press the yellow dot on the cover of this book, follow the instructions within, and embark upon a magical journey! Each page of this surprising book instructs the reader to press the dots, shake the pages, tilt the book, and who knows what will happen next! Children and adults alike will giggle with delight as the dots multiply, change direction, and grow in size! Especially remarkable because the adventure occurs on the flat surface of the simple, printed page, this unique picture book about the power of imagination and interactivity will provide read-aloud fun for all ages!
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© 2016,From Ezra Jack Keats 2015 New Illustrator Honor recipient Evan Turk comes his debut work as author-illustrator: an original folktale that celebrates the power of stories and storytelling. Long, long ago, like a pearl around a grain of sand, the Kingdom of Morocco formed at the edge of the great, dry Sahara. It had fountains of cool, refreshing water to quench the thirst of the desert, and storytellers to bring the people together. But as the kingdom grew, the people forgot the dangers of the desert, and they forgot about the storytellers, too. All but one young boy, who came to the Great Square for a drink and found something that quenched his thirst even better: wonderful stories. As he listened to the last storyteller recount the Endless Drought, and the Glorious Blue Water Bird, he discovered the power of a tale well told. Acclaimed illustrator Evan Turk has created a stunning multidimensional story within a story that will captivate the imagination and inspire a new generation of young storytellers.
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© 2014,This hands-on, reader-friendly guide provides comprehensive, up-to-date coverage of welding symbols and their application to welding prints and practices. BLUEPRINT READING FOR WELDERS, Ninth Edition, uses step-by-step instructions and detailed illustrations to help you gain the knowledge and skills you need to interpret a wide range of working documents, from simple sketches to the most complex blueprints. The text covers auxiliary views, detail views, projections, sections, and detail and assembly drawings. Now updated and expanded, the new Ninth Edition features the latest AWS symbols and terms along with the ISO welding symbols,, current specifications and dimensioning practices, relevant industry developments, and cutting-edge information to support your professional success in this dynamic field.
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© 2016,PRESS HERE,MIX IT UP! and nowLET'S PLAY! Collect all three interactive books from Hervé Tullet! It's only a yellow dot...but what a dot it is! Readers won't be able to resist this jaunty, adventurous dot, nor its invitation to play along. Thus begins a spectacular ride of color, motion, shape, and imagination, filled with the artistry and delight that we know and love so well fromPress Here andMix It Up! But on this journey, prepare to leap headlong into a completely new dimension: emotion. Connecting not only to the mind but also to the heart, this dot expresses an extraordinary sense of humor, fear, joy, and more as it pushes, lurches, wiggles, and slides its way through--and even off!--the pages of this glorious companion toPress Here andMix It Up!
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© 2016,This book is the most comprehensive book you will find on AutoCAD 2016 - 2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the CD to set up drawing exercises and projects and see all of the book's figures in color. AutoCAD 2016 Beginning and Intermediate includes over 100 exercises or "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of three projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2016. Features: * Designed for novice users of AutoCAD 2016. Most useful for "teach yourself" or instructor-led AutoCAD training in Level 1 or 2. No previous CAD experience is required *Accompanied by a CD featuring drawings, practice and finished plots, 4-color figures, etc. *Includes over 100 "mini-workshops" and hundreds of figures that complete small projects *Uses both English and metric units in examples, exercises, projects, and descriptions *Covers three full projects (metric and imperial) for architectural and mechanical designs * Helps you to prepare for the AutoCAD Certified Professional exam * Instructor's resources available for use as a textbook
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© 2016,Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book. --Chris Totten, George Mason University, Washington, DC, USA
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© 2015,A deliciously quirky tale of secrets, magic, and illusions. Everything is in place: the packed theater, the Amazing Thummel, and, center stage, the magician's mysterious assistant. Some have called her the most beautiful woman in Europe. Then, in a swirl of light, she vanishes! An astounding illusion, but she never reappears. All that remains are a bloodstained white scarf and her daughter, Cisley, who lives in a glass castle and walks her pet lobster each morning by the sea. Enter Cole, a rambunctious boy from town and Cisley's first true friend. Together they hunt for clues to her mother's disappearance. They puzzle over broken mirrors, ever-shifting labyrinths, a closet full of whispering ball gowns, and a fatal quest for a pure black rose. Roderic Townley spins a deliciously spooky tale of one girl's journey to discover what's real and what is simply an illusion. From the Hardcover edition.
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© 2016,In the vein of Tom and Jerry, Bugs Bunny, and other classic cartoons, Oops, Pounce, Quick, Run! is a hilariously clever alphabet caper, perfect for fans of LMNO Peas and Z Is for Moose. A little mouse is asleep until a ball suddenly bounces into his home, setting off an epic chase-from A to Z. This charming picture book is from celebrated New Yorker cartoonist Mike Twohy.
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© 2016,Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment.Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).
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© 2016,Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment.Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).
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© 2016,If you've arrived at a stage in your creative life where you're ready to do more with your computer, it's time to learn how to combine its power with new advances in computer-aided design (CAD) and fabrication to make something awesome--in three dimensions! The free suite of Autodesk 123D software offers all the tools you need to capture or design three-dimensional objects and characters. This book tells you how to harness that power to print or fabricate just about anything you can imagine. Want to make something mechanical or structural that's based on precise measurements? 123D Design can help! Ready to create something cool based on a character, an organic shape, or something found in nature? 123D Catch, 123D Meshmixer, and 123D Sculpt+ will assist. Learn how to use these tools, plus 123D Make--perfect for prototyping designs you'll cut with a CNC mill--to take your creativity to a new level. An ideal book for Makers, hobbyists, students, artists, and designers (including beginners!), this book opens up the inexpensive world of personal fabrication to everyone. In 3D CAD with Autodesk 123D, you’ll: Meet the classic "Stanford bunny" and learn to modify it with Meshmixer Scan and 3D print anything around you Design your own 3D-printed guitar Find models in the Sculpt+ community and make a skeleton! Build a birdhouse, prototype a playground, or create a statue Learn everything from basics to troubleshooting skills Get started making right away
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© 2015,Mo and her best friend Dale - cofounders of the (probably) world-famous Desperado Detective Agency - know trouble as sure as they know the streets of Tupelo Landing, NC. But when they head to court as star witnesses against Dale's no-good daddy - confessed kidnapper Macon Johnson - they face a new brand of trouble. The Colonel and Miss Lana, Mo's family-of-choice, have predicted a slam-dunk conviction - if everything goes as expected. Mo, who wants to get even with Mr. Macon for hurting the people she loves, can't wait to testify. But the thought of a courtroom appearance rattles Dale's already jangled nerves. Of course nothing goes as expected, and life in Tupelo Landing starts spinning sideways - fast. In no time flat the town's in lockdown and Macon Johnson's on the run. And Desperado Detectives, with intern Harm Crenshaw in tow, take on their toughest case yet. One they'd never want in a million years. Good thing Mo's always been lucky. 'Humor and action abound.' School Library Journal , starred review 'Deft, lyrical language and engaging characters.' Kirkus Reviews , starred review ' Mo LoBeau is destined to become a standout character in children's fiction.' Kirkus Reviews , starred review 'A literary descendant of Scout Finch of To Kill a Mockingbird .' Newsday
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© 2015,Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. What you'll learn * Understand essential concepts for building 2D games * Understand basic architecture of 2D game engines * Understand illumination models in 2D games * Understand basic physics in 2D games * Understand how these core concepts affect game design and game play * Be able to build simple 2D game engines * Be able to design and develop 2D interactive games that are fun to play Who this book is for Build your own 2D Game Engine and Create Great Web Games is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. Build your own 2D Game Engine and Create Great Web Games can also serve as a textbook for a Junior- or Senior-level "Introduction to Game Engine" elective course in a Computer Science department. Table of Contents Chapter 1: Introducing 2D Game Engine Development with JavaScript Chapter 2: Working with HTML5 and WebGL Chapter 3: Drawing Objects in the World Chapter 4: Implementing Common Components of Video Games Chapter 5: Working with Textures, Sprites, and Fonts Chapter 6: Defining Behaviors and Detecting Collisions Chapter 7: Manipulating the Camera Chapter 8: Implementing Illumination and Shadows Chapter 9: Building the Game Engine Architecture Chapter 10: Understanding and Supporting Game States Chapter 11: Building A Sample Game: from design to complete
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© 2016,Hands-on AutoCAD training in a tutorial-driven beginner's guide "AutoCAD 2016 and AutoCAD LT 2016: No Experience Required" is your ultimate beginner's guide to the leading drawing and design software. Using a continuous tutorial approach, this book walks you step-by-step through the entire design process from setup to printing. Follow the tutorial from start to finish, or jump in at any time to pick up new skills. The companion website features downloadable tutorial files that allow you to join the project at each progress point, and the short discussions and intensively hands-on instruction allow you to instantly see the results of your work. You'll start by learning the basics as you create a simple 2D drawing, and then gradually build upon your skills by adding detail, dimensions, text, and more. You'll learn how to create an effective presentation layout, and how to turn your drawing into a 3D model that can help you pinpoint design flaws and features. AutoCAD's newest commands and capabilities are reinforced throughout, so you can gain confidence and build a skillset to be proud of. Get acquainted with the AutoCAD 2016 interface and basic commands Create accurate drawings and elevations to communicate your design Add detail to your plans with groupings, hatches, text, and dimensions Lay your design out for printing, or go 3D to create a walk-through model "AutoCAD 2016 and AutoCAD LT 2016: No Experience Required" gets you started, so you can begin designing today.
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© 2009,Geometry of Construction has long been acknowledged as the most concise and instructive guide to the technical geometry of the construction industry, and a vital resource for students in architecture, carpentry, stonemasonry and engineering. Beginning with the very basics of technical drawing, it provides a series of increasingly complex exercises to clearly explain all that the reader needs to know about geometry. Each topic is covered with a detailed diagram and carefully written instructions, enabling the student to progress from basics such as the circle and construction of scales, to some of the most complex challenges including the entasis of a column, an ionic volute, the hemispherical dome and the setting out of barrel vaulting. The authors, T. B. Nichols and N. P. Keep, both worked extensively in the construction industry before moving into teaching, so they were ideally suited to produce this highly practical guide. First published in 1947, a revised edition, incorporating numerous suggestions from students and lecturers on Raking Sections, the Projection of Points, of Lines, and of Planes, the True Lengths of Lines, the Oblique Plane and on Roof Surfaces, was produced in 1954. Last published in 1966, it has been unobtainable since then. It remains one of the most useful books for any student in the construction industry.